"level design for Google Earth enthusiasts"

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Poll: The future of Covert Warfare

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* Click on the answer on the image to submit your vote!

Also want to create a poll? Click here


THANKS!

Player levels

The first player level

Kiki, member of our community and one of the first buyers of Covert Warfare, has posted the first level to our forum. Thanks!:

arribesdam.JPG

Here is the post to download it ant post your comments:

Arribes Dam

In this level you must destroy Arribes Dam. I have tried many times and the difficulty is high!

You need to compile first before play and enjoy.

Level creation

Before and after FX’s

Before: the enemy units and you.

newfx5.jpg

After: enemy units and you over a combat scenario.

newfx6.jpg

Level creation

New FX’s

Would you like some FX’s to your level?. Your units are fighting over a hostile area and to reinforce this atmosphere you can add smoke colums and spontaneous explosions. You can add as many FX as you want (no limit for free trial).

Open your enemy_troops.bmp file and draw new patters:

Smoke column.

Whit this FX you can represent destroyed buildings, facilities…

newfx1.jpg

Wind.

To alter the aspect of your smoke columns draw a new pattern like this (or more than one) near the smoke column pattern:

newfx2.jpg

You can simulate whirwinds…

Spontaneous explosion.

A car explodes…. draw over this pattern:

newfx3.jpg

Big spontaneous explosion.

A chemical plant explodes at any time…

newfx4.jpg

Level creation

Deactivating auto-zoom

Would you like to deactivate auto-zoom for your level? Too confusing for you or your players?

Edit your xtras.txt file and add a new line like this:

zoom=no

Level creation

New units.

Version 1.2 supports two new units: large transportation units and boats. How to add  these units in your level?.

Open your enemy_troops.bmp file.

Large transportation unit.

This is an unarmed unit. Draw a pattern like this:

newunits1.jpg

Boat.

Boat are armed units to navigate (sea, lakes …) . Draw something like this:

 newunits2.jpg

General

Delay

Due to technical problems we haven’t  been able to post nothing the last two days.

We’re sorry.

General

New Update (v 1.2)

New Update (version 1.2):

- Weapon auto-select: when accidentally you point to a terretrial enemy unit with Stinger selected, Hydra, Hellfire or cannons will be automatically selected
- Improved Apache maneuverability
- Occasional Apache loss of control corrected.
- Improved enemy units rendering system
- New enemy unit: large transportation unit
- New enemy unit class: gun boat
- New FX - Scenario explosions
- New FX - Smoke columns
- New FX - Wind
- Menu FX selectionable level
- Free trial scenario size limits extended to 2500 x 2000
- Better ‘range check red-line’ visibility
- Improved scanner rendering system
- Some bugs corrected

 Tomorrow:

- How to create new FX for your scenario and new enemy units….
- New gameplay video

Download here

General

Poll. We want your opinion

By courtesy of GFXPoll we have published a litte poll at Covert Warfare web. Registration is not needed. You only need to click over your opinion. Thanks a lot!

You can select more than one option if you want.

The options are:

 I would like more levels to play: i am not interested in designing new levels but i have played the tutorial levels and i would play new levels.
 I would prefer a multiplayer mode: I would like to play in multiplayer modo, against a friend locating on the scenary my owns units: tanks, gun turrets, facilities…
 I would like another graphic style: The graphic style of Covert Warfare is too special. I would like a graphic style more conventional.
 The game is too boring for me: I don’t like this game. (Do you have a suggestion? please here)

– Tomorrow a new update –

 

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