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	<title>clandestineworks.com</title>
	<link>http://clandestineworks.com/blog</link>
	<description></description>
	<pubDate>Thu, 18 Sep 2008 11:38:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3.1</generator>
	<language>en</language>
			<item>
		<title>Level Design Contest</title>
		<link>http://clandestineworks.com/blog/?p=174</link>
		<comments>http://clandestineworks.com/blog/?p=174#comments</comments>
		<pubDate>Tue, 29 Jul 2008 21:43:06 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[The Great Contest]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=174</guid>
		<description><![CDATA[The First Covert Warfare Level Design Contest has begun!
&#160;
You can win a PSP submitting your best Covert Warfare Level in a restricted contest to 10 participants.

How to participate?
Send us, an email to contest@clandestineworks.com with the location of your level over the earth (latitude and longitude or google earth kml file), the size in pixels, your [...]]]></description>
			<content:encoded><![CDATA[<p align="left"><strong>The First Covert Warfare Level Design Contest has begun!</strong></p>
<p align="center">&nbsp;</p>
<p>You can win a <strong>PSP</strong> submitting your best <strong>Covert Warfare Level</strong> in a <strong>restricted contest to 10 participants</strong>.</p>
<p align="center"><a href="http://clandestineworks.com/blog/wp-content/uploads/2008/07/winapsp.jpg" title="winapsp.jpg"><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/07/winapsp1.jpg" alt="winapsp1.jpg" /></a></p>
<p align="left"><strong>How to participate?</strong></p>
<p>Send us, an email to <a href="mailto:contest@clandestineworks.com" target="_blank">contest@clandestineworks.com</a> with the location of your level over the earth (latitude and longitude or google earth kml file), the size in pixels, your country and age</p>
<p>The best <strong>10</strong> locations will be selected to participate. You can improve your proposal sending us<br />
every you want: the complete level terrain, a description of your level etc.. or a previous complete level design.</p>
<p>Each participant can propose more than one level but finally will be selected one per each participants.</p>
<p>If the medium quality of proposal are considerabily high the number of participants could be increased up to 20, no more.</p>
<p>The complete list of participants and the complete basis of the contest will be published.</p>
<p>All the levels submitted will be published on the blog and the &#8220;Players Levels&#8221; forum without restrictions. The extra content (images, music etc..) used to design the level must be created by the participant or be published by his original creator under a license that allow his use anyway (creative commons etc&#8230;). You need to write a little .txt file with the complete list of files, creator and license.</p>
<p><strong>Good luck!</strong></p>
]]></content:encoded>
			<wfw:commentRss>http://clandestineworks.com/blog/?feed=rss2&amp;p=174</wfw:commentRss>
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		<item>
		<title>The Last Guy: ingame video</title>
		<link>http://clandestineworks.com/blog/?p=167</link>
		<comments>http://clandestineworks.com/blog/?p=167#comments</comments>
		<pubDate>Wed, 23 Jul 2008 10:27:35 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[Google Earth Games]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=167</guid>
		<description><![CDATA[Here is the first ingame video of The Last Guy&#8230; promising

http://www.youtube.com/watch?v=FfF_7FqaBfw

]]></description>
			<content:encoded><![CDATA[<p>Here is the first ingame video of <strong>The Last Guy</strong>&#8230; promising</p>
<div id="vvq4c8828f39083e" class="vvqbox vvqyoutube" style="width:425px;height:355px;">
<p><a href="http://www.youtube.com/watch?v=FfF_7FqaBfw">http://www.youtube.com/watch?v=FfF_7FqaBfw</a></p>
</div>
]]></content:encoded>
			<wfw:commentRss>http://clandestineworks.com/blog/?feed=rss2&amp;p=167</wfw:commentRss>
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		<item>
		<title>Great announcement soon</title>
		<link>http://clandestineworks.com/blog/?p=165</link>
		<comments>http://clandestineworks.com/blog/?p=165#comments</comments>
		<pubDate>Wed, 16 Jul 2008 21:07:10 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[The Great Contest]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=165</guid>
		<description><![CDATA[We are preparing something special for you&#8230;
]]></description>
			<content:encoded><![CDATA[<p>We are preparing something special for you&#8230;</p>
]]></content:encoded>
			<wfw:commentRss>http://clandestineworks.com/blog/?feed=rss2&amp;p=165</wfw:commentRss>
		</item>
		<item>
		<title>Improved forum registration</title>
		<link>http://clandestineworks.com/blog/?p=163</link>
		<comments>http://clandestineworks.com/blog/?p=163#comments</comments>
		<pubDate>Thu, 10 Jul 2008 17:03:13 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[General]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=163</guid>
		<description><![CDATA[The forum registration method has been improved to avoid massive spam attacks.
]]></description>
			<content:encoded><![CDATA[<p>The forum registration method has been improved to avoid massive spam attacks.</p>
]]></content:encoded>
			<wfw:commentRss>http://clandestineworks.com/blog/?feed=rss2&amp;p=163</wfw:commentRss>
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		<item>
		<title>Another Google Earth based game: The Last Guy</title>
		<link>http://clandestineworks.com/blog/?p=160</link>
		<comments>http://clandestineworks.com/blog/?p=160#comments</comments>
		<pubDate>Thu, 10 Jul 2008 12:20:28 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[Google Earth Games]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=160</guid>
		<description><![CDATA[Source: Kotaku
Yes! we are not alone!- Another Google Earth based game is on the arena: The Last Guy, and it is for PS3. In this case the main gameplay element are zombies. We are expectating&#8230;

website: The Last Guy
May be we should think to port Covert Warfare to&#8230;. Wii (????)
]]></description>
			<content:encoded><![CDATA[<p><strong>Source: <a href="http://kotaku.com/5023220/sony-combines-zombies-and-google-earth">Kotaku</a></strong></p>
<p>Yes! we are not alone!- Another <strong>Google Earth</strong> based game is on the arena: <strong>The Last Guy</strong>, and it is for PS3. In this case the main gameplay element are zombies. We are expectating&#8230;</p>
<p style="text-align: center"><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/07/lastguy1.jpg" alt="lastguy1.jpg" /></p>
<p>website: <a href="http://www.jp.playstation.com/scej/title/lastguy/">The Last Guy</a></p>
<p>May be we should think to port Covert Warfare to&#8230;. Wii (????)</p>
]]></content:encoded>
			<wfw:commentRss>http://clandestineworks.com/blog/?feed=rss2&amp;p=160</wfw:commentRss>
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		<item>
		<title>Before and after FX’s</title>
		<link>http://clandestineworks.com/blog/?p=136</link>
		<comments>http://clandestineworks.com/blog/?p=136#comments</comments>
		<pubDate>Wed, 25 Jun 2008 09:45:24 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[Level creation]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=136</guid>
		<description><![CDATA[Before: the enemy units and you.

After: enemy units and you over a combat scenario.

]]></description>
			<content:encoded><![CDATA[<p><strong>Before: the enemy units and you.</strong></p>
<p><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/02/newfx5.jpg" alt="newfx5.jpg" /></p>
<p><strong>After: enemy units and you over a combat scenario.</strong></p>
<p><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/02/newfx6.jpg" alt="newfx6.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://clandestineworks.com/blog/?feed=rss2&amp;p=136</wfw:commentRss>
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		<item>
		<title>New FX&#8217;s</title>
		<link>http://clandestineworks.com/blog/?p=128</link>
		<comments>http://clandestineworks.com/blog/?p=128#comments</comments>
		<pubDate>Tue, 20 May 2008 08:35:27 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[Level creation]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=128</guid>
		<description><![CDATA[Would you like some FX&#8217;s to your level?. Your units are fighting over a hostile area and to reinforce this atmosphere you can add smoke colums and spontaneous explosions. You can add as many FX as you want (no limit for free trial).
Open your enemy_troops.bmp file and draw new patters:
Smoke column.
Whit this FX you can [...]]]></description>
			<content:encoded><![CDATA[<p>Would you like some FX&#8217;s to your level?. Your units are fighting over a hostile area and to reinforce this atmosphere you can add smoke colums and spontaneous explosions. You can add as many FX as you want (no limit for free trial).</p>
<p>Open your enemy_troops.bmp file and draw new patters:</p>
<p><strong>Smoke column.</strong></p>
<p>Whit this FX you can represent destroyed buildings, facilities&#8230;</p>
<p><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/02/newfx1.jpg" alt="newfx1.jpg" /></p>
<p><strong>Wind.</strong></p>
<p>To alter the aspect of your smoke columns draw a new pattern like this (or more than one) near the smoke column pattern:</p>
<p><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/02/newfx2.jpg" alt="newfx2.jpg" /></p>
<p>You can simulate whirwinds&#8230;</p>
<p><strong>Spontaneous explosion.</strong></p>
<p>A car explodes&#8230;. draw over this pattern:</p>
<p><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/02/newfx3.jpg" alt="newfx3.jpg" /></p>
<p><strong>Big spontaneous explosion.</strong></p>
<p>A chemical plant explodes at any time&#8230;</p>
<p><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/02/newfx4.jpg" alt="newfx4.jpg" /></p>
]]></content:encoded>
			<wfw:commentRss>http://clandestineworks.com/blog/?feed=rss2&amp;p=128</wfw:commentRss>
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		<item>
		<title>The first player level</title>
		<link>http://clandestineworks.com/blog/?p=138</link>
		<comments>http://clandestineworks.com/blog/?p=138#comments</comments>
		<pubDate>Fri, 22 Feb 2008 08:21:56 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[Player levels]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=138</guid>
		<description><![CDATA[Kiki, member of our community and one of the first buyers of Covert Warfare, has posted the first level to our forum. Thanks!:

Here is the post to download it ant post your comments:
Arribes Dam
In this level you must destroy Arribes Dam. I have tried many times and the difficulty is high!
You need to compile first [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Kiki</strong>, member of our community and one of the first buyers of <strong>Covert Warfare</strong>, has posted the first level to our forum. Thanks!:</p>
<p><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/02/arribesdam.JPG" alt="arribesdam.JPG" /></p>
<p>Here is the post to download it ant post your comments:</p>
<p><a href="http://www.clandestineworks.com/forum/viewtopic.php?t=106">Arribes Dam</a></p>
<p>In this level you must destroy Arribes Dam. I have tried many times and the difficulty is high!</p>
<p>You need to compile first before play and enjoy.</p>
]]></content:encoded>
			<wfw:commentRss>http://clandestineworks.com/blog/?feed=rss2&amp;p=138</wfw:commentRss>
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		<item>
		<title>Deactivating auto-zoom</title>
		<link>http://clandestineworks.com/blog/?p=127</link>
		<comments>http://clandestineworks.com/blog/?p=127#comments</comments>
		<pubDate>Mon, 18 Feb 2008 08:12:05 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[Level creation]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=127</guid>
		<description><![CDATA[Would you like to deactivate auto-zoom for your level? Too confusing for you or your players?
Edit your xtras.txt file and add a new line like this:
zoom=no
]]></description>
			<content:encoded><![CDATA[<p>Would you like to deactivate auto-zoom for your level? Too confusing for you or your players?</p>
<p>Edit your xtras.txt file and add a new line like this:</p>
<p>zoom=no</p>
]]></content:encoded>
			<wfw:commentRss>http://clandestineworks.com/blog/?feed=rss2&amp;p=127</wfw:commentRss>
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		<title>New units.</title>
		<link>http://clandestineworks.com/blog/?p=124</link>
		<comments>http://clandestineworks.com/blog/?p=124#comments</comments>
		<pubDate>Mon, 18 Feb 2008 08:09:00 +0000</pubDate>
		<dc:creator>mkultra</dc:creator>
		
		<category><![CDATA[Level creation]]></category>

		<guid isPermaLink="false">http://clandestineworks.com/blog/?p=124</guid>
		<description><![CDATA[Version 1.2 supports two new units: large transportation units and boats. How to add  these units in your level?.
Open your enemy_troops.bmp file.
Large transportation unit.
This is an unarmed unit. Draw a pattern like this:

Boat.
Boat are armed units to navigate (sea, lakes &#8230;) . Draw something like this:
 

]]></description>
			<content:encoded><![CDATA[<p>Version 1.2 supports two new units: large transportation units and boats. How to add  these units in your level?.</p>
<p>Open your enemy_troops.bmp file.</p>
<p><strong>Large transportation unit.</strong></p>
<p>This is an unarmed unit. Draw a pattern like this:</p>
<p><img src="http://clandestineworks.com/blog/wp-content/uploads/2008/02/newunits1.jpg" alt="newunits1.jpg" /></p>
<p><strong>Boat.</strong></p>
<p>Boat are armed units to navigate (sea, lakes &#8230;) . Draw something like this:</p>
<p> <img src="http://clandestineworks.com/blog/wp-content/uploads/2008/02/newunits2.jpg" alt="newunits2.jpg" /></p>
<p><a href="http://clandestineworks.com/blog/wp-content/uploads/2008/02/newunits2.jpg" title="newunits2.jpg"></a></p>
]]></content:encoded>
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